http://forum.globalagendagame.com/ph...st=0&sk=t&sd=a

As many of you know, we have been working hard at a new version (1.3) named sandstorm.

Based upon our Sandstorm testing, the scope of the changes we are introducing is so significant that we think it is best to phase in the functionality over a few patches versus releasing all at once. This way, we can better manage all of the change and provide the highest quality experience we can.

Here is the very high level breakdown on the major functionality and the most likely order that it will be patched in. There are dozens of other features and functions that will be included in each phase, but this should give you a general roadmap. We expect the 1.3 update process to start in the begining of may for phase I with additional patches for the next phases coming as soon as that phase looks stable.

Phase I
New Weapons, Armor, and Loot system
* Weapons with quality and stats
* Weapon/Armor Loot drops from NPCs
* Token reward system
* About 30 new weapons (7 for each class)
* Hands-Free Jetpacks

Phase II
AvA Update
* Single large zone
* Agency selectable open times
* Ability to generate weapons (like PvE loot)

Phase III
New content
* Quest system
* Warzones (64 player matches)
* Openzones (PvE with quests in open areas)
* Defense missions (10 person PvE mission type)

Phase IV
Agency update/New generation Equipment
* Agency win conditions with new generation of weapons/armor
* Achievements & Unique collectibles