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Tank
16.02.2006, 21:17
http://discussions.playnet.com/announcement.php?f=34



dazu die Readme


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World War Two Online
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Version 1.22.0.6 Beta (2-16-06)

Infantry:
- Added new death view for fps
- Added new red out and blackout effects
- Increased deploy speed for LMG
- Changed color of French paratrooper uniform
- Changed French Commander hat
- Fixed several emote issues
- Fixed a deflection error with British RG
- Fixed a sighting error on rifle scopes
- Improved prone check to allow for easier going prone near berms and trees
- Improved going prone third person animation to remove a jump effect

Vehicles:
- Added range finder to M10 commander
- Fixed LOD shift among vehicles in close range
- Fixed altimeter bug in Ju-52
- Fixed Panhard commander being deaf when hatch is open
- Fixed a bug in the hit model of the PzIIIH the turret had a superfluous floor
- Fixed a bug where positions 6 and 4 would not allow you to “cross the boat” when

multi-crewed
- Fixed several dispersion errors on older French AT guns based on historical data
- Fixed a bug where low LOD AT guns had too few damage objects
- Adjusted convergence on AA guns mounted on Destroyers to improve sighting
- Adjusted several lower gears for smoother acceleration from dead stop
- Completed turret traverse rate audit on AA guns
- Completed deflection audit on mg rounds for aircraft (.50cals done previously, .30s now completely, minor reduction in deflection angle)
- The "gear" display in readout window now only shows if your vehicle actually has gears

Terrain:
- Infantry inside a building that is destroyed will be killed
- Buildings (except factories and AI) can now be destroyed with friendly fire
- Fixed several alpha issues on factory and munitions buildings
- Added new city buildings
- Added normal map textures to buildings (see settings)
- Added dynamic water reflections (see settings)
- Updated the memorial statue

Chat:
- Added change so that chat channels are saved, per-player, between game sessions (except private channels)
- Added change so that F6 is tuned by default to the help channel

HUD/UI:
- Fixed a spacing issue with the ready room unit reservation view and certain units with

long brief texts
- Fixed new personas not showing rank
- Added new welcome pop up to the persona screen
- Moved CRS motd to the welcome pop up
- Added population feedback to welcome pop up
- Overpopulated side will now have a brief wait at the persona select screen
- Added population feedback to persona list
- Enhanced list view functionality; you can now set whether a row is selectable or not
- Units in the mission screen spawn list are no longer selectable if the current column equals 0
- Units in the mission screen spawn list are now gray if the current column equals 0
- Added the required minimum rank level for each vehicle/unit's tool tip to the mission screen spawn list

Map:
- Re-formatted the map options panel; combined a few and added a header and section
- Increased nearest town check and feedback to 2000m from 500m
- cleaned up way point/contact report posting chat feedback (better feedback)
- cleaned up spawn/vehicle reservation messages (better feedback)
- Fixed a bug where center me wasn't turning off in game when you manually scrolled the

map
- Fixed a bug that caused players icons to remain on the map after they despawned
- Added new map options to full map
- Added defaults button to map options panel; sets the map filters back to the factory
- Added my division map filter to options panel
- Minimap now reappears in the correct state after closing the ingamemap or full map dependent on the HUD cycle state

Way points and Contact Reports:
- Contact reports now show the same icons as EWS
- Now only tanks and scout cars use the tank friendlies icon
- Now trucks and AAA/AT Guns use the infantry friendlies icon

Missions:
- Mobile spawns may no longer deploy on closed missions

Persona and Ranks:
- Added code that lifts side lock restriction for the "underdog" side
- Personas that rank up as enlisted will have their same side same branch personas receive matching rank up to rank 5

Friends list:
- .friend <name> now adds or deletes a player from your friends list
- Players will now be notified through chat when a friend logs in

Host:
- Optimized dbase operations
- Fixed a cause for invisible players
- Fixed a problem whereby an occupied factory would block pass-threw of the occupiers

supply
- Fixed issue with brigade movement delays being reset on host restart

Global:
- Added callbacks during loading to help ensure connections
- Updated textures to new format
- Removed several unused or updated assets from the archives

Keymapper:
- Added new keymap "change chat height" which toggles the height of the chat window
- Moved the "cycle icon mode" default keymap to control-i
- Made default keymap for "change chat height" to tab

Settings:
- Added settings for water effects
- Added settings for normal maps on buildings (in beta use .normal to switch on/off)

Sockae
17.02.2006, 00:40
hab die neuen effekte im trailer gesehen, muss sagen freu mich drauf