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jentzsch
18.11.2004, 09:58
aber lest selbst hier die readme:


Increasaed player visiblility limits are set to go live tomorrow along with several changes designed to help attrition for objective battles. The STUG has made it and is ready for offline but the Sherman is still lagging a little bit, hopefully it will be ready in the next week to ten days. We've also got a lot of new sounds thanks to Mike Patti.

You'll all want to spend a little time tomorrow seeing what level of the player vis limit your performance will allow. I would suggest that everyone start at medium unless you are already seriously lagging in big battles (that term has been redifined I think you'll agree).

Bomber EWS has also gone in. We're tweaking it atm to balance the ability to sneak a bit and the desire to make gameplay for these bomber missions be vastly more exciting. You'll really need more bombers and more escorts to get the same job done. To that end we'll probably have a few adjustments to the system and we're starting by increasing the time factories rebuild by 50% and making linear output a direct function of damaged sustained, basically every bomb will be worth more.

There are some more changes planned for EWS for 11, including identifying large from small forces but that can wait until Friday. This weeks in production announcment should have a few things that will get your blood pumping and we've got a discussion about some upcoming plans for objectives. I'm sure many of the regulars will be there but if you're reading this, we'd like your input as well.

Here are the release notes for tomorrows update:

=====================
World War Two Online
=====================
Version 1.17.2.255 (11-18-2004)

Vis Limit:
-Added new adjustable visible player limits
-Added new settings with Low, Medium and High selections
-Players should test various settings for this feature to ensure quality performance on thier machine

Vehicles:
-Increased the starting ammount of ground vehicles slightly to allow for greater numbers through RDP
-Fixed Panhard to dig into ground when wheels off
-Fixed Daimler to dig into ground when wheels off
-Fixed 232 to dig into ground when wheels off
-Adjusted bomb penetrations to match balistics in flight

-NOTE: New tanks will golive with the addition of the Sherman tank (1-2 weeks), currently these vehicles are available for testing offline
-Added Stug III G (offline only)
-Fixed driver shuttles on both stug3g and P4g (offline only)
-Adjusted rolling coefficients on both Crusader 3 and P4G to improve off-road speed (offline only)
-Adjusted brakes and clutch on P4G to improve low and med speed handling (offline only)
-Final fix on P4G gunsight (offline only)

Infantry:
-Increased the rate at which infantry are available at depots for spawning
-Decreased the duration of red out from infantry pain threshold being reached
-Fixed a bug where idle/aim LMG troopers were playing the wrong movement sound

EWS:
-Added bombers to EWS detection for all towns
-Added enemy bomber EWS message to HQ
-Set base EWS timer to 6 min per player
-If player dies or despawns their original EWS tmer is cleared in 2.5 minutes
-If player sets off another EWS his old timer is killed in 1 min
-All timers have a fudge of up to 1 minute

Chat:
-Increased the range for say and yell commands
-Added "unknown command" response for unknown .commands

Terrain:
-Slowed factory rebuild
-Slight increase to large bore AA AI weapons to make them closer in accuracy to smaller caliber AI weapons
-Reduced muzzle flash on all AI – AA

Global:
-Increased to global resupply timer to increase attrition results for battles
-Increased the time a mission is posted to 30 minutes
-Global Selections on the settings main page will now set both sound levels and vis limits along with other settings
-Automatically return mission posting points to all players on a map host restart
-Fixed floating flora bug
-Fixed streaks caused by effects
-Fixed CTD
-Updated French files
-Updated Italian files
-Updated Spanish files

Sounds:
All Nations
-20mm (AAG’s / PZ.II / Sdkfz. 232) (1st & 3rd person)
-40mm Bofors (1st & 3rd person)
-Grenades
-Satchels
-Bolt Action Reloading / Cycling
-Sight Adjustment
-Persona Hits
-Trucks (Opel, Bedford, Morris) (1st & 3rd person)
-Tank Explosions
-Close Explosions
-Distant Explosions

British Weapons:
-Webley
-Bren Light Machinegun
-Lee Enfield Rifle
-M1 Thompson
-Qf2pounder

French Weapons:
-Mas36 Rifle
-Mas38
-FMAS
-MLE24 LMG
-Mle34 25mm ATG

German Weapons:
-Luger
-Mauser
-Mp40
-Mg34
-Pzb39 ATR
-37mm
-88mm (1st & 3rd person)
-Mg37 (1st & 3rd person)
-75mm (3rd person)

Sniper09
18.11.2004, 10:00
*Stahlhelmrauskram* 8)

PrintF
18.11.2004, 12:54
wann wird der wechsel vollzogen ?

Sniper09
18.11.2004, 12:56
Heute print-----denk ma so um 1900 bei uns.

PrintF
18.11.2004, 14:19
und .... ehm ... die neuen Panzer bleiben immer noch offline? Argh!

jentzsch
18.11.2004, 14:26
ja weil die den sherman nicht fertig haben, das dauert noch 1-2 Wochen

jentzsch
18.11.2004, 18:08
der patch ist da